Updated: Feb 5
Allow me to introduce myself. I’m Danny, a.k.a. haasje33, 25 years old, living in the Netherlands and earning my money as a physiotherapist. I really love motorsports, especially Formula 1 and Endurance racing. After spending many hours with the F1 games, I started getting into “real” sim racing with Project Cars 2, Assetto Corsa and recently with rFactor 2. Really missing proper WEC content for either of these games and having experience modding games, I decided to start a WEC project of my own for rFactor 2.
FIA WEC 2019/2020
What started as a project to just get current liveries in the game soon expanded into a fully fledged WEC mod. Together with some very talented and dedicated moeders, I started World Endurance Modding.
Here we are, roughly 2 months later, with a public beta, multiple updates released and some exciting new features in the works. With these progress updates I will give you a monthly insight in the development progress of our projects.
The FIA WEC 2019/2020 mod has reached a popularity that we could have never dreamt of and this is only the beginning.
Ferrari 488 GTE
With the announcement of 24 Heures du Mans Virtual, Studio 397 also announced their version of the Ferrari 488 GTE. Initially, that annoucement was quite a blow for us, having put a lot of time and effort into our upgrade of simtek’s Ferrari 488 GT3. However, as we will never be able to reach the same quality as Studio 397, we will be dropping our Ferrari in favor of their version, which we will add to our mod as soon as we have made all of the skins and adjustments that are necessary for our mod. Although this will mean that you need to purchase another car for our mod to work correctly, we think that the increase in quality outweighs the extra cost.
The next big part of our mod is the addition and optimization of tracks. We have permission to use and modify all tracks made by GPVWC. These tracks were made for online league racing, so the AI behavior has never been a priority. We are vey happy that Mark Pearce, a.k.a. t0p5ecret, is working on AI improvements for all of our included tracks. We have already implemented some improvements for Circuit de Spa-Francorchamps and more improvements can be expected in upcoming updates.
Currently, all tracks of the 2019/2020 WEC calendar are included in our mod, with the exception of Circuit of the Americas. We are working on a fix for some very strange AI behavior at COTA, which makes it impossible to run a normal race there. As soon as we’ve got that fixed, we will include it.
Future plans also include the addition of more tracks. We have a few different things in the works, but we will wait with any announcements when these get to a more serious level.
Balance of Performance
We are also constantly working on improvements for the Balance of Performance between the different cars. For our next update, we have revised our Upgrades files. On the user side, this results in the same Tuning options for all cars. On the development side, this allows for easier and more failsafe editing, hopefully resulting in more accurate BOP for all included tracks.
Our next update will also include BOP settings for the Grand Prix layout of Studio 397’s Nurburgring. BOP for the Endurance layout of the Nurburgring will be added in a future update.
Last, but certainly not least, we have to talk about the addition of new car models. With Valjouss, we now have a team member who can make awesome 3D models. That only leaves textures, physics, sounds, skins, teams… You get the point, it’s a lot of work for a small team.
We are currently working on creating the Ginetta G60-LT-P1. Development is in a very early phase though, so we can’t give any indications as to when (or even whether) it will be released.
Many of you have asked questions about using our mod online. Our main focus at this point is making sure the mod runs without problems in Single Player mode. However, we are planning on optimizing the mod for online racing once we have a stable version. When this will be ready? We don’t know. This depends on so many factors that we cannot predict any timeframe.
If you kept reading until this point, thank you! Any support by donating using the link in the menu is very much appreciated, but you can also support us by visiting our website regularly, which will help us earn some money from advertisements. All revenue that we generate will be used for software and equipment to help improve the quality of our current and future mods.